Post by Kota on Aug 20, 2008 19:04:21 GMT -5
A medieval fantasy genre.
Claustrophobia. A decadent city on the verge of enlightenment. A civil war looms on the chaotic alleyways and streets between the modern suits that want to purge the city and bring it to a new era, with force if need be. The little guys, the people that drew the short stick, are in jeopardy to be bulldozed under the new age. Those well off, the poor and the sickly are in a bad spot. Everyday heroes are starting to pop up among the little people, giving the modernizators a run for their money. Stealing, giving to the poor, the Robin Hood way. In reply there are those more interested in money that exists to hunt down those against the new ages. Technology is skyrocketing, odd new contraptions on a daily feed, still wheezing on steam and clockwork. The ways of the old - magic, belief, traditions - are a taboo, so they must be practiced underground, away from the sunlight. It's your fantasy world versus the cold, bleak existence of reality and technology. Some magic wielders have gone renegade, summoning dark hellish beasts to bring havoc among the people, regardless of class, age or race. They justify the suits' actions to the common people, making the little people seem like terrorists. The renegade conjurers call themselves Jackals that would raze the city to the ground to purify it. Armor suits, extensions of the pilots body, still in prototype stage. The current suit, or Walker, is a crude image of what could be, a cage with legs and clumsy arms, best for queasing revolts and tearing down blockades. But the modernizators are slowly revealing their ace cards, a whole new line of Walkers, the Judge. Increased armor, mobility, response and capability to destroy, the completely pitch black machinations from hell are seeping fear into the Rebellion's hearts. Sticky bombs don't seem to slow 'em down, and they've a knack to appear everywhere a bit too fast. Word of traitors are in the air, bringing further disorganization to the Rebellion, splitting it into groups. A mysterious gang without an apparent alignation that possesses odd technology that some say rivals with the Suits' Judges. Rumors say they save the littlest of people, women, kids, orphans, not paying much attention to the squabble of the split city but rather saving those that get stomped in the war's feet. And they've also been said to rob banks and such, perhaps to fund whatever mysterious projects they may have. An all an all hard-to-analyze group.
Claustrophobia. A decadent city on the verge of enlightenment. A civil war looms on the chaotic alleyways and streets between the modern suits that want to purge the city and bring it to a new era, with force if need be. The little guys, the people that drew the short stick, are in jeopardy to be bulldozed under the new age. Those well off, the poor and the sickly are in a bad spot. Everyday heroes are starting to pop up among the little people, giving the modernizators a run for their money. Stealing, giving to the poor, the Robin Hood way. In reply there are those more interested in money that exists to hunt down those against the new ages. Technology is skyrocketing, odd new contraptions on a daily feed, still wheezing on steam and clockwork. The ways of the old - magic, belief, traditions - are a taboo, so they must be practiced underground, away from the sunlight. It's your fantasy world versus the cold, bleak existence of reality and technology. Some magic wielders have gone renegade, summoning dark hellish beasts to bring havoc among the people, regardless of class, age or race. They justify the suits' actions to the common people, making the little people seem like terrorists. The renegade conjurers call themselves Jackals that would raze the city to the ground to purify it. Armor suits, extensions of the pilots body, still in prototype stage. The current suit, or Walker, is a crude image of what could be, a cage with legs and clumsy arms, best for queasing revolts and tearing down blockades. But the modernizators are slowly revealing their ace cards, a whole new line of Walkers, the Judge. Increased armor, mobility, response and capability to destroy, the completely pitch black machinations from hell are seeping fear into the Rebellion's hearts. Sticky bombs don't seem to slow 'em down, and they've a knack to appear everywhere a bit too fast. Word of traitors are in the air, bringing further disorganization to the Rebellion, splitting it into groups. A mysterious gang without an apparent alignation that possesses odd technology that some say rivals with the Suits' Judges. Rumors say they save the littlest of people, women, kids, orphans, not paying much attention to the squabble of the split city but rather saving those that get stomped in the war's feet. And they've also been said to rob banks and such, perhaps to fund whatever mysterious projects they may have. An all an all hard-to-analyze group.